![]() ![]() ![]() There may be people or aliens in each star system, but random generation can’t (really) give them each a distinct and believable history or personality. My pet peeve with random generation is that you end up with a huge universe, but it feels very empty because every part of it is just like the others. – so there are a few advanced items you can’t access without playing through it.īR: Are the universes randomly generated or pre-made? I’m guessing pre-made due to the inclusion of an editor (which is awesome, by the way), but I’d love to be wrong. It’s possible to ignore the story entirely, but the game world changes over the course of the story – new technologies invented, etc. The rebellion has not yet started when the game begins, but once war breaks out (sorry, spoiler!) you can pick up intro missions for the Free Worlds in their territory. Eventually there will be two other story lines: working for the Navy (against the rebels) or for the Syndicate (a megacorporation). MZ: Only one story line is implemented, so far: joining the “rebel” Free Worlds faction. How does one get involved in any one of these particular storylines, and can they be ignored altogether? You can work your way up to a low level warship in less than an hour of play, though.īR: Apparently there are three main storylines. A skilled player can give the fighter some longer-range weapons and use it to lure pirate ships off by themselves in order to disable and capture them, but for most players the early game will just involve taking on cargo and passenger missions. MZ: You can choose between three ships: a fast and versatile shuttle, a cargo ship that’s good for making money in boring ways, and a fighter for people who just want to start shooting things. It’s open source because on my own, I can maybe make a decent game, but if enough other people contribute art and stories and audio, it can grow into something far more awesome.īR: When you start a game, what kinds of choices are available to you? Do you get to choose a starting career, or a starting ship, or a combination, for example? Finally, around the end of 2013, I decided to just write one myself. Michael Zahniser: I’ve been waiting for a decade for someone to create a cross-platform spiritual successor to the Escape Velocity series – games which I played as a kid and which totally blew my mind at the time. First off, what was the primary inspiration for creating Endless Sky, and when did you start working on it? ) With that said, I hope you enjoy the interview, and thank you for reading (oh, and check out the game too when you can ).īrian Rubin: Hey, thanks for taking the time to answer my questions. Please note that I’ve not yet played the game (which is free to download by the way), so these questions come from a place of near pure ignorance. Coincidentally, just as I was about to write to the author to invite them to do a Q&A, he wrote me an email about his game! What follows is my Q&A with the game’s creator, Michael Zahniser. As I loved Escape Velocity, I simply had to know more. A little while back, I was made aware of a game called Endless Sky, a one-man indie project that strives to capture the exceptional gameplay found in the Escape Velocity series.
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